Animation Re-targeting with Unreal using Mixamo assets

You can also find the source code used in this tutorial on my GitHub page.
In addition to the video here is a quick map of the bones from the Unreal Mannequin and how they map against the Mixamo model.
Also a few more resources from Epic about animation re targeting.
Thanks for taking a look and stay tuned for more.

Unreal – Base

Mixamo

RootHips
PelvisHips
spine_01Spine
spine_02Spine1
spine_03Spine2
clavicle_lLeftShoulder
UpperArm_LLeftArm
lowerarm_lLeftForeArm
Hand_LLeftHand
clavicle_rRightShoulder
UpperArm_RRightArm
lowerarm_rRightForeArm
Hand_RRightHand
neck_01Neck
Headhead
Thigh_LLeftUpLeg
calf_lLeftLeg
Foot_LLeftFoot
Thigh_RRightUpLeg
calf_rRightLeg
Foot_RRightFoot
 

Unreal – Advanced

Mixamo

index_01_lLeftHandIndex1
index_02_lLeftHandIndex2
index_03_lLeftHandIndex3
middle_01_lLeftHandMiddle1
middle_02_lLeftHandMiddle2
middle_03_lLeftHandMiddle3
pinky_01_lLeftHandPinky1
pinky_02_lLeftHandPinky2
pinky_03_lLeftHandPinky3
ring_01_lLeftHandRing1
ring_02_lLeftHandRing2
ring_03_lLeftHandRing3
thumb_01_lLeftHandThumb1
thumb_02_lLeftHandThumb2
thumb_03_lLeftHandThumb3
lowerarm_twist_01_l
upperarm_twist_01_l
index_01_rRightHandIndex1
index_02_rRightHandIndex2
index_03_rRightHandIndex3
middle_01_rRightHandMiddle1
middle_02_rRightHandMiddle2
middle_03_rRightHandMiddle3
pinky_01_rRightHandPinky1
pinky_02_rRightHandPinky2
pinky_03_rRightHandPinky3
ring_01_rRightHandRing1
ring_02_rRightHandRing2
ring_03_rRightHandRing3
thumb_01_rRightHandThumb1
thumb_02_rRightHandThumb2
thumb_03_rRightHandThumb3
lowerarm_twist_01_r
upperarm_twist_01_r
calf_twist_01_l
ball_lLeftToeBase
thigh_twist_01_l
calf_twist_01_r
ball_rRightToeBase
thigh_twist_01_r
ik_foot_root
ik_foot_l
ik_foot_r
ik_hand_root
ik_hand_gun
ik_hand_l
ik_hand_r
Custom_1
Custom_2
Custom_3
Custom_4
Custom_5

viaJollyMontser

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