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Mel Animation Joints Randomly
//Random Rotate
float $speed = 1;
joint226|joint3.rotateY = (300 / 50) * rand (sin(frame * (1/ $speed)) + 1);
joint226|joint3.rotateX = (300 / 50) * rand (sin(frame * (1/ $speed)) + 1);
joint226|joint3.rotateZ = (300 / 50) * rand (sin(frame * (1/ $speed)) + 1);
//END Here
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