Create a social game. The game should have simple directions how to play the game. Think of a story that could be incorporated into the game. Think of of what age group. Try not to have any objects/props in the game.
Below are some samples of games.
To get ready for a game two chairs are placed facing each other in about 8 feet apart.
Below are some samples of games.
Deer Hunt
There is no game quite like “Deer Hunt”
It gives the players the eerie thrills of taking part in blindfolded chase.
It gives the players the eerie thrills of taking part in blindfolded chase.
Two people-The Deer and the Hunter-play at one time, while others watch. The3 Deer and the Hunters are blindfolded and are then led to opposite ends of a long table.
At the signal to start, they begin to move around the table, touching the table at all times with one hand.
The object of the game is for the Hunter to catch the Deer. Both of them move silently, on tiptoes, or the Hunter make quick dash if he hears the Deer Moving nearby.
The players can move around the table in either direction, and can reverse their direction any time they wish to. The game is as exciting to watch as it is to play.
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Submarine
Two Teams
Two Chairs
This is an active game but strangely enough that when he team is quite.
To get ready for a game two chairs are placed facing each other in about 8 feet apart.
Two players are blind folded and seated on chairs facing each other they represent radar stations. Space between basically Represents Gilbrator Starit or some other Narrow body of water
The rest of the players divided up into two equal teams at a singl.
One players from each team start out on tip toes to try to pass
between the chairs. These players are submarines
If either one of the RADAR Hears a sound, he says so points to where he thinks it came from. If he is right, the player he points to is SUNK.
If he points the wrong direction, the submarine goes ahead at slow speed.
One players from each team start out on tip toes to try to pass
between the chairs. These players are submarines
If either one of the RADAR Hears a sound, he says so points to where he thinks it came from. If he is right, the player he points to is SUNK.
If he points the wrong direction, the submarine goes ahead at slow speed.
The team that gets the most submarines safely through the strait is the winner. Each team goes
through just once.
through just once.
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