Learning Blueprints

I would also add to start by defining a simple task. For example: "I want to make a light switch that turns on a light." Then get a rough idea of how you think the action should go. 
  1. Player clicks on light switch
  2. Light turns on.
  3. Player clicks switch again
  4. Light turns off.
Then use that list to try and visualize what you will need to accomplish it:
  1. A Switch
  2. A Light
  3. Boolean for switch state
  4. Boolean for light state
  5. Means of communicating between two objects.
Keep refining this down until you have a pretty clear idea of what needs to be done. Knowing what you are actually trying to accomplish, in detail, is the largest part of the battle.

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Basic Door Trigger


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