I would also add to start by defining a simple task. For example: "I want to make a light switch that turns on a light." Then get a rough idea of how you think the action should go.
- Player clicks on light switch
- Light turns on.
- Player clicks switch again
- Light turns off.
Then use that list to try and visualize what you will need to accomplish it:
- A Switch
- A Light
- Boolean for switch state
- Boolean for light state
- Means of communicating between two objects.
Keep refining this down until you have a pretty clear idea of what needs to be done. Knowing what you are actually trying to accomplish, in detail, is the largest part of the battle.
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Basic Door Trigger
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Basic Door Trigger
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